Y'know what?
Erwin Bauer-Schau's Fatherland's Lookout: [Country]
A series of wargame scenarios, set in the near future, featuring realistic army compositions and equipmemt details from bith the Reich and the relevant nations, using fairly accurate maps of hundreds of locations, with more modern versions even featuring a campaign mode. The games in the series so far are one about a hypothetical "Souther Axis War" (AKA Germany vs. Italy, Spain and Croatia); one about a war between Germany and Scandinavia; one about the UK going for round three by invading Hannover; and finally one where a Japanese-German coalition throws hands with an USA-Siberian alliance. There was an installment presenting an insurgency in the Moskowien Reichkommissariat planned, but it was canceled after state inquiries.
Junge Deutschen-Division
A very realistic FPS, developed moreso as a training tool for the Nazi Youth Organisation than as a full-fledged game. The tutorial IS a schematised form of basic training, down to showing how to strip and reassemble a rifle (albeit in a somewhat simplified manner), and the actual multiplayer only features a Red vs. Blue team, with the models of the team the player is going against being replaced by a random mix of Slavic or Black caricatures.
Christina's Passion: Wetnurse
One of the few girl-oriented videogames made in Germany. The player is tasked with taking care of an increasing number of babies in a war orphanage, with some concessions to dress-ups. Poor performance might lead to a fairly upsetting cutscene of a rat-like being snatching one of the babies away...
Ooh very nice. Especially like that first one. Is Erwin Bauer-Schau a real-life figure? What is he? I like the element of JD-D involving weapon maintenance too. Seems like something the Nazis would shoehorn into video games like that regardless of the boredom. I like the theme of Christina's Passion too, Nazis really banging the drum of "you're a woman, you exist to nurture. Also Jews bad." Great contributions MusuMankata
Okay a couple more:
Ostfront ("Eastern Front") - Akin to OTL's Space Invaders. A huge early hit that popularised arcade gaming in the Greater German Reich. Objective is to fight ever increasing waves of Bolshevik soldiers. Whilst there is no way to "win" the game, the endgame animation changes depending on your score. An updated re-release was later made for home consoles, where any player that achieved the "Iron Cross" classification ingame unlocked a new game mode, "Panzerfaust" where you could fire slower and had to take on more durable enemies (represented as tanks) that required multiple hits to kill.
Konan der Hyperboräer ("Conan the Hyperborean") - One of the most ambitious adventure RPGs ever made. Is based on the Robert E. Howard sword-and-sorcery character, although his origin is made "Hyperborean" rather than "Cimmerian" and depicted with blonde hair. The player takes control of Conan as he goes on a variety of quests, mostly based around the killing of various creatures such as vampires, demons and undead. Various quests also involve doing battle with Ape-Men, who speak in broken German with accents imitating Africans. The game culminates with a series of boss battles where Thulsa Doom is defeated before he summons Lovecraftian monstrosities with Conan must then vanquish.
Vaterlandsvogel - Legion Condor (Fatherland's Bird - Condor Legion) - An early arcade bombing sim where the player takes control of various bomber aircraft during the Spanish civil war. A modest success, V-LC would nevertheless spawn many more entries into the Vaterlandsvogel series, the most popular of which would switch their focus to dogfights between fighter planes, such as Vaterlandsvogel - Adlertag.
Alpenjäger (Alpine Hunter) - A hunting sim. Notable for being the first arcade game to involve using a fake gun to aim at the screen. Very high in difficulty. The player must press a pedal to steady their aim which can only be held for a short time to replicate a sniper holding their breath. Also notable for including a bolt-action operation to reload ingame, as the Kar 98k formed the basis of the design.
Heimat (Homeland) - Somewhere between OTL's Civilisation and Age of Empires series. Whilst not assigned a specific national identity like in those games, in this one you take a small stone age tribe and develop them as they advance through the "Stone Age", "Bronze Age", "Heroic Age", and "Feudal Age". Notable for the tech tree involving a number of techs which align with Nazi historiography; including the "tolerance" tech, which gives a once-a-game increase in manpower but a ticking debuff to all other values; Although anachronistic to the time period, most players attempt to rush the "racial hygiene" tech, which increases the base stats of all units (including the rate of resource gathering) by 250%.
Eisdiele (Ice-cream parlor) - A children's game that is meant to simulate the management of an ice-cream parlor. At the beginning of the game, you only have two employees: yourself and "Ivan". Ivan costs nothing, but is extremely inefficient. As you make more money over time, you may recruit "Igor", who is also free but inefficient, or employ (at a rising cost for the level of competency) Lazslo, Gyorgy, Sebastian or Juan. As you near the endgame, for the most money but at the most efficient, you can hire Hans, Adolf, Wolfgang or Kristina, all of whom are more effective. One of the elements managed is your clientbase. At the beginning of the game, you have to accept all clientele, but given the limited space in the parlor, as you go on you have to hire security and provide more stringent guidelines regarding clientele ("no blacks, no slavs" etc.) in order to only allow in wealthier customers who can be sold ice-cream at a higher price.
Schonung (Mercy) - A kind of mix between the Sims and Farmville, but a Nazi version and found on social media site "Volksburg". The player takes control of a large farm estate located somewhere in the East. Most of the workers are Slavs, and they have to be proactively directed to keep productive. The game forces attentiveness and constantly coming back to your farm, as if you leave the game alone for too long you'll come back to find your crops eaten by rats and the Slavic workers acting foolish, doing actions such as getting drunk on vodka, falling asleep on a running tractor, or hitting themselves in the head with a hammer repeatedly.
Unterseeboot - Schlacht am Atlantik (Submarine - Battle for the Atlantic) - An arcade naval simulation game where you take control of a U-Boat and attempt to sink enemy convoys and naval ships. As the levels go on, your opponents become larger and more dangerous, culminating in the final boss where you take on a British aircraft carrier. Notable for being the first video game to feature a "hidden boss", as torpedoing 3 under-sea rocks in a particular order in the first level transports you to a secret arena level where you fight a Kraken.
Fafnir: der kleine Drache (Fafnir, the little dragon) - A platforming game for children featuring the cartoonish Fafnir, who can charge to headbutt enemies and has a small flame attack (think Spyro the Dragon). The plot is simple, with Fafnir the Dragon being left by his parents in their lair as they go away to pillage a neighbouring kingdom. Fafnir, left in charge of protecting their hoard, is surprised to find that he wakes up and all the gold is gone. He goes on an adventure to recover all of the treasures before his parents get home, which, it turns out, have been stolen by Jews. Gameplay largely consists of exploring levels to find hiding Jews, and then headbutting or burning them to make them drop gold itens.
Der Faustkampf von Max Schmeling (Max Schmeling's Pugilism) - A boxing game licensed to use Max Schmeling's likeness. Similar to OTL's Mike Tyson's Punchout, this game features a number of cartoonish characters that must be defeated before fighting the final boss, Max Schmeling. The only real-life characters in the game are Max Schmeling and the second-to-last fighter, Joe Louis, portrayed in an incredibly offensive caricature of an African-American. Fictional characters made for the game include "Primo", who looks suspiciously like Primo Carnera but starts crying as soon as he is punched, Vasily, a drunk who heavily telegraphs all of his punches, and Tojo, a buck-toothed Japanese boxer who is fast but does little damage. Non-caricature boxers in the midgame include Smith, a British boxer, O'Brien, an Irish-American, and Jopp, an Afrikaner from South Africa.